Sunday 8 August 2010

Halo Reach

Halo Reach


Boy oh boy there was a lot of Halo Reach info that came out this week from game types to forge fire-fighters to new map's, from armour ability's to new vehicles and campaign missions. There sure were a lot of new facts about Halo Reach to come out this week.

I will start off by talking about the three NEW maps, two of which are Halo 2 remakes and one is a new invasion map. The first one is called Zealot, this is a three story map with the first two levels being almost exactly the same as the classic Halo 2 map with the weapons and other shize being in the same place. But there is one addition made to the map - that is a third level which is in space or more correctly the outer hull of the ship. You can get to this level by going through one of several grav-lifts. The “floor” of this outer level consists of a semi-permeable shield which lets humans through but not bullets or other projectiles(other projectiles including sharp pink needels which blow up if there are several in you, sharp orange needels which do not blow up, green laser things, white super hot super concentrated laser beams, red lasers which take for ever to charge up, grenades from a grenade launcher, frag grenades and blue grenades that stick to you and as a result piss people of). As it is in outer space the gravity is reduced which makes you jump higher (if you don't know what gravity you are a flipping moron who's name is Henri) add in some jet packs to this super hero jumping and you have some crazy outer space combat/shenanigans.

The point behind the third level was that it made the map into a sphere. By allowing players to go up on to the third level and then land in the enemy base instead of just attacking straight at them or going round the walk ways on the side of the map to get them you can go up and over, I think the idea for the shields not letting bullets through was to stop campers with sniper rifles/focus rifles.

The second map is called Reflection and is based on the Halo two map Ivory tower every thing on this map is exactly the same as in halo two with the lift shotgun spawn and sniper in exactly the same paces. If you think the word lift is a typo it is not Reflection just like Ivory tower before it has a lift up to the sniper balcony you can also get up there with a jet pack but where is the fun in that. The only problem with this is damn campers with snipers as we have to get the lift to kill them and if they have a mate with a shotgun watching there back is virtually impossible to get them. They have made the floor out of shiner wood on reach which makes Refection one of the brightest ever halo maps. There is not much more to say about Reflection so I will move on to a new Invasion map Spire. If you played the halo reach beta like me you will of played on a map called bone yard in which a team of Spartans defend agents a team of Elites. Well this time the roles are reversed with the Spartans attacking and Elites defending. You start of with the Spartans attacking up a beach and obviously if I am a Spartan wining, Then once they have got through they have to get up a spire hence the map's name. You get to the top of the spire by using either a falcon transport/attack plane or by using a man-canon, one of the best things about this map is the vents on the ground which means if you have accurate jumping you can jump from the top of the spire to the bottom with out dieing.

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